Tuesday, January 19, 2010
Tiling Textures
Here are some examples of tileable textures. Each is meant to serve several different uses and contain multiple tiling trims and details on each for draw reduction. Displayed is a material with diffuse, specular and normal maps lit and rendered onto a flat plane. Also I've added some renders of the high poly models.
Monday, January 18, 2010
Battery High Polies
Here are a couple of iterations of high poly for the Battery below. The first one as you can see is not quite finished. There was quite a bit more I wanted to do in the blank spots of the cylinder and upper and lower parts. Unfortunately I was instructed to go with a much simpler design shown in the middle render. In the end it had undergone a few other alterations due to budget constraints, but overall I was happy with the end result.
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